![]() ![]() ![]() As an action, Tifa regains 18 hit points.Įxtra Attack. Tifa deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn’t incapacitated and Tifa doesn’t have disadvantage on the attack roll. On his turn, Tifa can use a bonus action to regain 1d10+4 hit points. It can’t take reactions until the end of Tifa’s next turn.If it fails, Tifa can push it up to 15 feet away from her. It must succeed on a DC 16 Dexterity saving throw or be knocked prone.Whenever Tifa hits a creature with one of the attacks granted by her Flurry of Blows, she can impose one of the following effects on that target: In addition, when Tifa uses the Attack action with an unarmed strike or a monk weapon on his turn, she can make one unarmed strike as a bonus action. Tifa can use Dexterity instead of Strength for the attack and damage rolls of her unarmed strikes and monk weapons. The target must succeed on a DC 16 Constitution saving throw or be stunned until the end of her next turn. Tifa can spend 1 ki point to attempt to stun a creature she hits with a melee weapon attack. Tifa can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn and her jump distance is doubled for the turn. ![]() Tifa can spend 1 ki point to take the Dodge action as a bonus action on her turn. Immediately after Tifa takes the Attack action on her turn, she can spend 1 ki point to make two unarmed strikes as a bonus action. Tifa can spend ki points to fuel various ki features. Tifa’s weapon attacks score a critical hit on a roll of 19 or 20. Tifa can stand up from being prone with only 5 feet of her movement, climbing doesn’t cost her extra movement, and she only has to move 5 feet before making a running long jump or running high jump. Tifa can use a bonus action to take the Dash, Disengage, or Hide action.įeat: Athletic. On her turn, Tifa can take an additional action on top of her regular action and a possible bonus action.Ĭunning Action. Skills Acrobatics +10, Athletics +10, Insight +8, Nature +5, Perception +8, Persuasion +6, Stealth +15, Survival +8 thieves’ tools +10Īction Surge (1/Short Rest). Medium humanoid (human), neutral monk (open fist) 6/fighter (champion) 4/rogue (scout) 3 Let’s get to the beat-em-up broad that puts all others to shame: TIFA LOCKHEART! ♥ It’s been quite a while since we started into Final Fantasy VII with Cloud Strife but I’m back on the wagon now–at least for a few characters! Otherwise we’ve already been through the original Final Fantasy game, the central cast of the iconic Super Mario RPG, and even dipped our toes into some Fallout action. ![]()
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